The workplaces of the next few decades will need to be configured around the behavior and expectations of Gen Y—the “Millennials” born in the 1980’s and 1990’s. These twenty- to thirty-year-olds don’t want to make coffee and answer the phones while working their way up the ladder, clock in from 9-5, or be told exactly what to do and how. They want their workplace to be social and fun, they expect flexible hours and autonomy over their work. In response, some major companies are experimenting with the gamification of work environments for training, socialization, team-building and motivation. Some companies have designed their work environments around the philosophy that play and fun can help inspire their employees to design more innovative ideas, products and services.
Exclusive Session with Elizabeth Merritt (Online Audience only)
The online audience will receive an exclusive session with Elizabeth Merritt, Director of the Center for the Future of Museums at the American Association of Museums, who will lead a debrief of the morning's discussion.